It’s unwise and futile to try to shove iPhone interfaces and paradigms into the Apple Watch. Instead, design for what the Watch really is.
Sometimes it’s not enough to know what things mean, sometimes you have to know what things don’t mean.
Re-examine all you have been told. Dismiss what insults your soul.
I find it odd that we still train students to think that they’re just going to make things, versus that they might make a few things, but maybe a lot of their career is going to be arguing why something shouldn’t be made but still get paid for.