It’s unwise and futile to try to shove iPhone interfaces and paradigms into the Apple Watch. Instead, design for what the Watch really is.
Tag: development
I think it’s important to remember when we’re all trying to start something from scratch that you have to start at zero, and the first product will probably suck. It’ll be a motherboard, when what you really wanted to build was an all-aluminum Macbook Air with a Retina display.
Apple’s Minimum Viable Product
(via Jon Stemmle, Topspin’s VP of Engineering)
When I was a kid back in the ’70s and ’80s I was really into hi-fi systems. I couldn’t afford much gear, but I could borrow copies of The Absolute Sound and read them cover-to-cover. In those days the general wisdom was to buy an amplifier with way more power than you could possibly ever use, because it would sound great at low and normal volumes.
That wisdom stuck in my head, and I think it applies to software
Software developers need to look at privacy the same way we’ve learned to look at security: it’s not an add-on or a feature that customers have to turn on, it’s something built-in that shouldn’t be turned off.
New startup ideas are all around you, in the improvised behaviors of people you know. It takes a keen product eye, however, to notice these improvisational behaviors and recognize which ones are worthy of being developed into standalone products.